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<title>Crispy Plotter Documentation: FuncPlotter: Class TFuncPlotter</title>
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<a name="TFuncPlotter"></a><h1 class="cio">Class TFuncPlotter</h1>
<table class="sections wide_list">
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<td><a class="section"  href="#@Description">Description</a></td><td><a class="section"  href="#@Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section"  href="#@Methods">Methods</a></td><td><a class="section"  href="#@Properties">Properties</a></td></tr></table>
<a name="@Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a   href="FuncPlotter.html">FuncPlotter</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TFuncPlotter = class(<a class="normal"  href="BasePlotter.TBasePlotter.html">TBasePlotter</a>)</code></p>
<h2 class="description">Description</h2>
<p>
TFuncPlotter is the ancestor of <a class="normal"  href="BasePlotter.TBasePlotter.html">BasePlotter.TBasePlotter</a>. It implements the painting code and all properties.</p>
<a name="@Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TCustomControl</li>
<li class="ancestor"><a class="normal"  href="BasePlotter.TBasePlotter.html">TBasePlotter</a></li>
<li class="thisitem">TFuncPlotter</li></ul><h2 class="overview">Overview</h2>
<a name="@Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a   href="FuncPlotter.TFuncPlotter.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
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<tr class="list2">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a   href="FuncPlotter.TFuncPlotter.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a   href="FuncPlotter.TFuncPlotter.html#Paint">Paint</a></b>; override;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a   href="FuncPlotter.TFuncPlotter.html#PaintToSurface">PaintToSurface</a></b>(ASurface: <a   href="CustomSurface.TCustomSurface.html">TCustomSurface</a>);</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>Procedure <b><a   href="FuncPlotter.TFuncPlotter.html#InitDefaultSettings">InitDefaultSettings</a></b>;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a   href="FuncPlotter.TFuncPlotter.html#AssignGraphs">AssignGraphs</a></b>(Plotter: <a   href="FuncPlotter.TFuncPlotter.html">TFuncPlotter</a>);</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a   href="FuncPlotter.TFuncPlotter.html#AssignSettings">AssignSettings</a></b>(Plotter: <a   href="FuncPlotter.TFuncPlotter.html">TFuncPlotter</a>; ChangeGLMode: Boolean; ChangeAnimate: Boolean);</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a   href="FuncPlotter.TFuncPlotter.html#InvalidateGraphs">InvalidateGraphs</a></b>;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a   href="FuncPlotter.TFuncPlotter.html#IsInPreviewMode">IsInPreviewMode</a></b>: Boolean;</code></td>
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</table>
<a name="@Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Canvas">Canvas</a></b>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Surface">Surface</a></b>: <a   href="CustomSurface.TCustomSurface.html">TCustomSurface</a> read <a   href="BasePlotter.TBasePlotter.html#FSurface">FSurface</a>;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Scalation">Scalation</a></b>: <a   href="PlotConst.TDoublePoint.html">TDoublePoint</a> read <a   href="BasePlotter.TBasePlotter.html#Sca">Sca</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Move">Move</a></b>: <a   href="PlotConst.TDoublePoint.html">TDoublePoint</a> read <a   href="BasePlotter.TBasePlotter.html#Mov">Mov</a>;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Colors">Colors</a></b>: <a   href="PlotConst.TPlotColors.html">TPlotColors</a> read <a   href="BasePlotter.TBasePlotter.html#FColors">FColors</a> write SetColors;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#GrIntens">GrIntens</a></b>: Single read <a   href="BasePlotter.TBasePlotter.html#FGrIntens">FGrIntens</a> write SetGrIntens;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Precision">Precision</a></b>: Integer read GetPrecision write SetPrecision;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#ZoomPace">ZoomPace</a></b>: Double read <a   href="BasePlotter.TBasePlotter.html#FZoomPace">FZoomPace</a> write SetZoomPace;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#ScrollPace">ScrollPace</a></b>: Double read <a   href="BasePlotter.TBasePlotter.html#FScrollPace">FScrollPace</a> write SetScrollPace;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Graphs">Graphs</a></b>: <a   href="GraphList.TGraphList.html">TGraphList</a> read <a   href="BasePlotter.TBasePlotter.html#FGraphs">FGraphs</a>;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Preview">Preview</a></b>: Boolean read <a   href="BasePlotter.TBasePlotter.html#FPreview">FPreview</a> write SetPreview;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#IntervalL">IntervalL</a></b>: <a   href="ResConst.html#TFloat">TFloat</a> read <a   href="BasePlotter.TBasePlotter.html#FIntervalL">FIntervalL</a> write SetIntervalL;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#IntervalR">IntervalR</a></b>: <a   href="ResConst.html#TFloat">TFloat</a> read <a   href="BasePlotter.TBasePlotter.html#FIntervalR">FIntervalR</a> write SetIntervalR;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#YAxisScaRatio">YAxisScaRatio</a></b>: Double read <a   href="BasePlotter.TBasePlotter.html#FYAxisScaRatio">FYAxisScaRatio</a> write SetYAxisScaRatio;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Animate">Animate</a></b>: Boolean read <a   href="BasePlotter.TBasePlotter.html#FAnimate">FAnimate</a> write SetAnimate;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#UseGL">UseGL</a></b>: Boolean read GetUseGL write SetUseGL;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#Font">Font</a></b>: TFont read GetSurfaceFont write SetSurfaceFont;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="FuncPlotter.TFuncPlotter.html#PlotMouseMove">PlotMouseMove</a></b>: <a   href="PlotConst.html#TPlotMouseMoveEvent">TPlotMouseMoveEvent</a> read <a   href="BasePlotter.TBasePlotter.html#FPlotMouseMove">FPlotMouseMove</a> write
      <a   href="BasePlotter.TBasePlotter.html#FPlotMouseMove">FPlotMouseMove</a>;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Paint"></a><code>procedure <b>Paint</b>; override;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PaintToSurface"></a><code>procedure <b>PaintToSurface</b>(ASurface: <a   href="CustomSurface.TCustomSurface.html">TCustomSurface</a>);</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="InitDefaultSettings"></a><code>Procedure <b>InitDefaultSettings</b>;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignGraphs"></a><code>procedure <b>AssignGraphs</b>(Plotter: <a   href="FuncPlotter.TFuncPlotter.html">TFuncPlotter</a>);</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignSettings"></a><code>procedure <b>AssignSettings</b>(Plotter: <a   href="FuncPlotter.TFuncPlotter.html">TFuncPlotter</a>; ChangeGLMode: Boolean; ChangeAnimate: Boolean);</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="InvalidateGraphs"></a><code>procedure <b>InvalidateGraphs</b>;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IsInPreviewMode"></a><code>function <b>IsInPreviewMode</b>: Boolean;</code></td>
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&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Canvas"></a><code>property <b>Canvas</b>;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Surface"></a><code>property <b>Surface</b>: <a   href="CustomSurface.TCustomSurface.html">TCustomSurface</a> read <a   href="BasePlotter.TBasePlotter.html#FSurface">FSurface</a>;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Scalation"></a><code>property <b>Scalation</b>: <a   href="PlotConst.TDoublePoint.html">TDoublePoint</a> read <a   href="BasePlotter.TBasePlotter.html#Sca">Sca</a>;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Move"></a><code>property <b>Move</b>: <a   href="PlotConst.TDoublePoint.html">TDoublePoint</a> read <a   href="BasePlotter.TBasePlotter.html#Mov">Mov</a>;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Colors"></a><code>property <b>Colors</b>: <a   href="PlotConst.TPlotColors.html">TPlotColors</a> read <a   href="BasePlotter.TBasePlotter.html#FColors">FColors</a> write SetColors;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GrIntens"></a><code>property <b>GrIntens</b>: Single read <a   href="BasePlotter.TBasePlotter.html#FGrIntens">FGrIntens</a> write SetGrIntens;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Precision"></a><code>property <b>Precision</b>: Integer read GetPrecision write SetPrecision;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ZoomPace"></a><code>property <b>ZoomPace</b>: Double read <a   href="BasePlotter.TBasePlotter.html#FZoomPace">FZoomPace</a> write SetZoomPace;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ScrollPace"></a><code>property <b>ScrollPace</b>: Double read <a   href="BasePlotter.TBasePlotter.html#FScrollPace">FScrollPace</a> write SetScrollPace;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Graphs"></a><code>property <b>Graphs</b>: <a   href="GraphList.TGraphList.html">TGraphList</a> read <a   href="BasePlotter.TBasePlotter.html#FGraphs">FGraphs</a>;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Preview"></a><code>property <b>Preview</b>: Boolean read <a   href="BasePlotter.TBasePlotter.html#FPreview">FPreview</a> write SetPreview;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IntervalL"></a><code>property <b>IntervalL</b>: <a   href="ResConst.html#TFloat">TFloat</a> read <a   href="BasePlotter.TBasePlotter.html#FIntervalL">FIntervalL</a> write SetIntervalL;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IntervalR"></a><code>property <b>IntervalR</b>: <a   href="ResConst.html#TFloat">TFloat</a> read <a   href="BasePlotter.TBasePlotter.html#FIntervalR">FIntervalR</a> write SetIntervalR;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="YAxisScaRatio"></a><code>property <b>YAxisScaRatio</b>: Double read <a   href="BasePlotter.TBasePlotter.html#FYAxisScaRatio">FYAxisScaRatio</a> write SetYAxisScaRatio;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Animate"></a><code>property <b>Animate</b>: Boolean read <a   href="BasePlotter.TBasePlotter.html#FAnimate">FAnimate</a> write SetAnimate;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="UseGL"></a><code>property <b>UseGL</b>: Boolean read GetUseGL write SetUseGL;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Font"></a><code>property <b>Font</b>: TFont read GetSurfaceFont write SetSurfaceFont;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PlotMouseMove"></a><code>property <b>PlotMouseMove</b>: <a   href="PlotConst.html#TPlotMouseMoveEvent">TPlotMouseMoveEvent</a> read <a   href="BasePlotter.TBasePlotter.html#FPlotMouseMove">FPlotMouseMove</a> write
      <a   href="BasePlotter.TBasePlotter.html#FPlotMouseMove">FPlotMouseMove</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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